otis haschemeyer

Here, on imitative fallacy, it is this: the mistaken notion that creating the feeling in the reader that is the same as the feeling in the character is the worthy intention of a story. That is my loose paraphrase of what is probably a lot of technical ancient Greek.  Which means, we create an imitation of life, not a story.  So, for example–if the character is bored, you bore the reader.  Or the character is confused, you confuse the reader. Those are examples on the micro level but there are examples on the macro level that are even more far reaching and important, and might be for your piece.

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